Animation : art & industry / edited by Maureen Furniss.
Contributor(s): Furniss, Maureen [edt].Material type: TextPublisher: Herts [England] : John Libbey ; cop. 2009Description: vii, 240 str. ; 23 cm.ISBN: 9780861966806.Subject(s): Animated films | Animation (Cinematography) | animirani filmovi | animacija (kinematografija)DDC classification: 791.4334
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Bibliografske bilješke uz pojedine radove.
GLOBAL PERSPECTIVES :
Starr, Cecile. "Fine art animation". The art of the animated image: an anthology. Ed. Charles Solomon. Los Angeles: The American film Institute, 1987. 67-71
Moritz, William. "Some critical perspectives on Lotte Reiniger". Animation Journal 5:1 (Fall 1996). 40-51
Leslie, Esther. "it's mickey mouse". Hollywood flatlands. London: Verso, 2002. 25-32
Dobson, Terence. "Norman McLaren: His UNESCO work in Asia", Animation Journal 8:2 (Spring 2000). 4-17.
Drazen, Patrick. "Conversation versus clichés. Anime explosion! The what? Why? & Wow! of Japanese animation. Berkeley, CA: Stone Bridge Press, 2003. 16-27. Edited
McCarthy, Helen. "My neighbour Totoro". Hayao Miyzaki: master of Jpenese animation. Berkeley, CA: Stone Bridge Press, 1999. 116-123, 132-138.
Quigley, Marian. "Glocalisation vs. globalization: the work of Nick Park and Peter Lord". Animation Journal 10 (2002). 85-94.
Lindvall, Terry & Matthew Melton. "Toward a postmodern animated discourse: Bakhtin, intertextuality and the cartoon carnival", Animation journal 3:1 (Fall 1994), 44-64
Stendland, Jorgen. "Innocent play or the copycat effect? Computer game research and classification". Animation journal 9 (2991). 20-35. Revised
ANIMATION IN AMERICA :
Canemaker, John. "Winsor McCay". The American animated cartoon. Ed. Donald Peary and Gerald Peary. New York: E.P. Dutton, 1980. 12.23. Revised
Kaufman, J.B. "The live wire: Margaret J. Winkler and animation history". Unpublished essay. 2004.
Mikulak, Bill. "Disney and the art world: the early years". Animation journal 4:2 (Spring 1996). 18-42
Lewell, John. "The art of Chuck Jones". films and filming 336 (Sept 1982). 12-20
Solomon, Charles. "The Disney studio at war" in 'Walt Disney: an intimate history of the man and his magic' (1998). Walt Disney family foundation.
Engel, Jules. Untitled essay in "The united productions of America: reminiscing thirty years later". Edited by William Moritz. ASIFA Canada (December 1984). 15-17
Cohen, Karl. "Blacklisted animators". Forbidden animation: censored cartoons and blacklisted animators in America. Jefferson, NC: McFarland, 1997. 155-91. Edited
Frierson, Michael. "Clay animatioin and the early days of television: The 'gumby' series". Clay animation: American highlights 1908 to the present. New York: Twayne, 1994. 116-131
Hanna, Bill & Tom Ito. "Commercial breaks". A coast of friends. Dallas: Taylor, 1996. 131-139
Griffin, George. "Cartoon, anti-cartoon". The American animated cartoon. Ed. Donald Peary and Gerald Peary. New York: E.P. Dutton, 1980. 261-268.- Revised
Lindner, James; John Lesseter; Tina Price; and Carl Rosendahl. "Computzers, new technology and animation". Storytelling in animation: the art of the animated image. Vol. 2. Ed. John Canemaker. Los Angeles: American film institute, 1988. 59-69
Griffin, Sean. "The illusion of 'identity': gender and racial representation in 'Aladdin": Animation journal 3:1 (Fall 1994). 64-73
Simensky, Linda. "Selling Bugs Bunny: Warner Bros. and character merchandising in the nineties". Reading the rabbit. Explorations in Warner Bros. Animation. Ed. Kevin S. Sandler. New Brunswick: Rutgers, 1998. 172-192. Revised
Animation―Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media―censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.